Among Us Lite – Round 2

Link to previous round can be found here

Previous Moves

Round 2, initial position

xxx6s5sTh9h8h8s/xxxxxQs6h5c4h3h2sAs5h/Tc2c4h/KdQdKd/4c3c2cAc6h/TsJd/Qd5d/xxxxKcQhJhTh9s8c7sQc/xxx3s2dAd4dTd/xxxxTd9d8d7d6dQc

Stock = 30

Checksum: 9 + 13 + 8 + 5 + 5 + 2 + 2 + 12 + 8 + 10 + 30 = 104

Decision Time

Red: Two easy “empties” but with no obvious follow-up. Best seems “ge,gd,if,ie,ie” guaranteeing two turnovers, but spurning the dopamine rush that comes with the temporary possession of two empty columns. Note that many columns rot13(fhpx), requiring us to spend both empties just for one turnover.

Green: We can also get two spaces in columns 5 and 6.  Then we can turn over column 8 at the expense of only one empty column. I prefer “hd,ha,fd,fd,hd,ea,eb,hg” over Red’s decision. The Seven of Spades is an important card with several Sixes already in play.

Blue: Well spotted by Green. Actually further improvement is possible with: “hd,fj,fj,ha,hj,(d1=h3), hf” retaining the option of clearing column 5 and reaching the same position as Green – or an outside chance that something even better turns up. Note that the meaning of the “supermove” d1=h3 is easily guessable and I believe this notation shortcut becomes useful in future rounds when we have to handle a rot13(fuvgybnq) of cards.

Actual play (Decision 21, 25 Oct): ???

Among Us Lite – Round 1 Summary

A very good round. But there is still a lot of work to do – for both the good guys and the impostor!

Three columns sans face-down cards – check. Many turnovers – check. In-suit builds – check. Lady Luck – hmmm, even I haven’t figured out a way to get her on our side 100% of the time yet. And there is still that pesky impostor to deal with. Nevertheless, I would fancy our winning chances with expert play.

There have been no complaints about my “improved format”, including the happy star spoiler-blocker thingy inspired by that stupid short-story competition when my best efforts weren’t enough for even an Honorable Mention. I especially like how Bart and SA try to come to their own conclusions before consulting the Kolourfull Kibitzers. This is an excellent way to improve your game.

I was slightly concerned with the possibility that one or more rounds will involve lots of turnovers making for a very long blog post with many comments, but fortunately this didn’t eventuate (yet) with approximately 10 turnovers per round so far. Ergo, I have no need for any shenanigans like splitting a round into two separate blog posts etc.

It would be really awesome-on-a-triple-word-score-plus-fifty-points-bonus-for-using-all-seven-letters if Bart/SA could make an effort to encourage other readers to join in, but that may be asking too much. At least we didn’t finish this round with a horrible Spider GM joke (with the stop-it-dad meme) so things are looking up!

Current position (before dealing cards for Round 2)

Among Us Lite – Round 1

Current decision number = 15 (see bottom of post)

Link to previous round can be found here

Previous Moves

Round 1, initial position

Xxx6s5sTh/xxxxxQs6h/xxxxxTc2c/xxxx3c2cAs7d/xxxQh7s/xx6d8d/Qd5c/xxxxKcQdJhTh9s8c3h/xxx3s2dAd4d/xxxxTd9dAc

Stock = 40

Checksum: 6+7+7+8+5+4+2+11+7+7+40 = 104

Green: I’ll start with the obvious: “jc,fj,fd” yields three in-suit builds. We have two guaranteed turnovers, including the important column 6 if we can’t clear column 7.

Red: The good cards are 2,4,5,6,7,9,J,K (i.e. allow at least one more turnover). If we wish to turnover column 4 then column 6 must wait because the 2-A in column 4 is off-suit. Therefore “jc,fh,fd” costs a turnover if we get a Four. But “df,di” costs a turnover if we get a Seven. Oh well, so much for over-analysing the situation – “jc,fj,fd” it is.

Blue: Over-analysis FTW! I prefer “df,dc,jd,fj,fj”. This leaves column 4 atomic, which would not be possible if we went the Captain Obvious option. Admittedly this exposes an Ace – but if our next card were bad, we have to expose an Ace anyway.

Actual play (decision 13, 10 Oct): df,dc,jd,fj,fj → 8 of Hearts

Green: Not much to say here. Move “di”

Blue: “di” is correct. Taking a turnover in column 9 is horrible, exposing another Ace and destroying flexibility.

Red: “di” is obvious. The real decision probably comes later when we have no more turnovers and must improve as much as possible before dealing a new row.

Actual play (decision 14, 12 Oct): di → 2 of Spades

Actual play (decision 15, 13 Oct): dh → K of Diamonds (trivial)

Somebody (sotto vote): rot13(shpx)!

Blue: Who said that? Not me! I vote “gb,gd,fg”. Two (potential) empty columns are better than one!

Green: Me neither. “gb,gd,ag,ae” is a strong alternative – as is often the case we can “sell” an empty column for a turnover plus an in-suit build. It also makes future turnovers in column 1 easier. We could build in-suit with 3s-2s in column 9 but at the cost of exposing the Ace of Diamonds. I don’t like that at all.

Red: I didn’t say rot13(shpx). I vote “gj,gd,fg,ch” – may as well build in-suit in Spades before we forget to do it later! This wins an extra turnover if the next card is a Six. If it’s not a Six then we at least retain the option of “be” next turn, which may be useful once the Kings and Jacks which are very likely to appear soon.

Actual play (decision 16, 15 Oct): gb,gd,fg → 9 of Hearts (SA and Bart go with Blue)

Blue: Great card! But we still have to take maximum advantage of our strong position. I like the simple “gf,jg”

Red: “gf,jg” for me also. I don’t like “gf,dg” because shifting a King negates the advantage of digging in a column with two face-down cards.

Green: Groupthink wins this time. With two empty columns we are not forced into a last-minute decision re columns 1 or 9. I also vote “gf,jg”.

Actual play (decision 17, 17 Oct): fa,ga,ea,ef → 4 of Hearts (Bart’ choice. SA suggested fa,af,ae, but Random Number Generator likes Bart’s choice)

Green: I vote “eb”

Blue: Not much argument. “ib,ie” is horrible, exposing an Ace just for the sake of tidying up the 3-2 of Spades. “eb” it is.

Red: Not to mention that loses the option of “gd”. I also vote “eb”. Note that we don’t lose the option of “ba” since we still have a Six in column 10.

Actual play (decision 18, 19 Oct): eb → 10 of Spades (too easy)

Green: I vote “eg”. It’s tempting to tidy up with “hb”, but then we risk polluting a column that doesn’t contain a king. Better to play long-term instead of cashing in a few in-suit builds.

Red: “hb, he, hf, hg, fh, eh, ef” for me. If the next card rot13(fhpxf) then we must take the opportunity to tidy up Q-J-T of Hearts now or never. Also, we are more likely to draw a Seven than a Three. Obviously we must break T-9 of Spades in case the next card is a Jack.

Blue: I like “hb, he, hf, hg, fh, eh, ah, af, ah”. This tidies up 7-6-5 in Spades and prepares to turn over many cards in Column 1 in the near future. The Five of Spades is useful since we are more likely to draw a Four than a Six.

Actual play (decision 19, 21 Oct): hb, he, hf, hg, fh, eh, ef → 4 of Clubs.

Let’s see what the Kolorfull Kibitzers have to say:

Red: And it’s all over, bar the shouting and last-minute tidying up before dealing the next round. I vote “ie, cb, ah”

Blue: “ie, cb” is obvious and “ah” is good since we wanna increase our chances of getting that precious 5 of Spades. But what about adding “ec”? Probably not a good idea since if we get an off-suit Ace we would rather have junk on column 3 than column 5. “ie, cb, ah” it is.

Green: There may be some point in omitting “ah” on the theory that if we manage to shift the T-9-8-7 then we automatically get an in-suit build plus turnover in column 1. But that’s probably too clever by half if you pardon the terrible cliché. I’ll go with “ie, cb, ah” and leave the too-clever-by-half analysis to SA and Bart!

Actual play (decision 20, 23 Oct): ie, cb, ah → deal cards

And that completes the round. Round 1 summary and next round coming soon!

Among Us Lite – Round 0 Summary

We managed to uncover 11 face-down cards in this round, which can be considered par assuming the same number of face-down cards are turned every round – this may be a strong assumption, but it does suggest our game is not terrible. We did not uncover an empty column but column 7 has no face-down cards which is nice. Most of our decisions were trivial so far, although the Kolorfull Kibitzers still managed to find ways to place themselves under suspicion. At least dealing a new row of cards now implies I don’t have to worry about having too many comments for a single blog post.

On the negative side, we didn’t manage to attract any new readers, but that’s not something I have control over. And the pun at the end wasn’t the greatest either.

The main interest centred on the format of the blog after discussion in the comments. My decisions included, but are not limited to: (1) include a screen dump after every new turnover (2) have screen dumps in chronological order instead of reverse-chronological order (3) SA’s last minute request to insert “spoiler-blockers” (for lack of better term) so he can analyse a game state independently with more chances of suggesting something stupid and (4) adding links to previous rounds – but obviously not applicable for round 0.

With the format of the blog sorted out we should now be in a position to focus on the Stuff That Is Important. With more cards in play (and not in numerically descending sequence!) I expect our decisions to be much more interesting and will give the three Kibitzers more chances to show off their true Kolors 😉

Thanks to Bart and SA for their valued contributions!

One quick question: as the blog creator I do not know how to add a new comment to my own blog post for some reason. I only know how to reply to an existing comment. Can I prove the WordPress editor is stupid if I look into the mirror at a 45-degree angle – or is it more straightforward than that?

Among Us Lite – Round 0

Current decision number = 12

Previous Moves

Round 0, initial position:

Xxxxx9s/xxxxxQs/xxxxxTc/xxxxx9d/xxxx2d/xxxxAd/xxxxQd/xxxxKc/xxxxAs/xxxxTd

Stock = 50

Checksum: 6+6+6+6+5+5+5+5+5+5+50 = 104

Blue: I vote “fe”, building in-suit and turning over in a column with only four face-down cards.

Green: I like “dj”, also building in-suit and we have two Tens. Better to keep flexible and don’t commit all our efforts to a single column.

Red: I lean towards “fe” because we also have two Nines cancelling the effect of two Tens. But if someone flipped a coin and chose dj I wouldn’t say “coin is sus”.

Actual play (decision 1, 30 Sep): fe → 8 of Clubs (readers tie 1-1, blobs vote 2-1 in favour of fe)

Note: I had to rot13(haqb) a few moves because my readers requested a screen dump after every move.

Red: I’m tempted to dig further with “fa” but it’s better to build in-suit with “dj”

Green: Just take “dj”. With two aces exposed I’m not liking our chances of clearing column 6 any time soon

Blue: Remove one face-down card from column 6 and I might be swayed towards digging – “dj” it is.

Actual play (decision 2, 1 Oct): fa → 6 of Diamonds (readers vote 2-0 against Kolorfull Kibitzers)

Red: I vote “dj”. The alternative is gh but now the difference is 5 face-down cards versus 4 instead of 5 vs 3 in the previous move. May as well take the in-suit build.

Green: I agree with Red. Our prospects are good with three turnovers and odds-on to get at least one more.

Blue: I prefer “gh”. Even though it’s off-suit, KQ is still the best possible off-suit build because there is no rank higher than a King. In other words we never lose a turnover regardless of our next card.

Actual play (decision 3, 4 Oct): dj → 3 of Clubs (readers vote 2-0, Kolorfull Kibitzers vote 2-1)

Blue: “gh” is clearly best. The real question is whether we play the supermove “ac” or “ed” next unless something special happens with the next card

Red: “gh” it is. If the next card is A, 6, 8, T or Q of any suit then play “ac” next, since “ed” costs a turnover if we expose a Four.

Green: Play “gh”. Hopefully the next card is any Jack or any in-suit build (except Eight of Diamonds) giving us an easy decision.

Actual play (decision 4): gh → J of Hearts (Well done to SA who nearly guessed correctly with the J of diamonds!)

Actual Play (decision 5): gh → T of Hearts (trivial)

Actual Play (decision 6): gh → 5 of Spades (trivial)

Green: Just play “gf”. Even if we don’t get the empty column, having the last card in column 7 face-up is much better than having it face-down.

Red: I like “gf”. Any Seven doesn’t cost us a turnover because we already get the empty column!

Blue: I like the supermove “ah” since there are two Tens vs one Nine. If we can get an empty column then “ah” only delays our dopamine rush. The advantage is clear if column 1 reveals a Seven of any suit.

Actual play (decision 7): ah → 2 of Clubs (readers vote 2-0)

Blue: Another friendly card. Just build in-suit with “ad”.

Green: We may lose the empty column if the last card in Column 7 is a Two, but the chances are small. I also like “ad”.

Red: If we knew e.g. the next card in Column 10 was the Jack of Spades then there would be more incentive to chase the empty column. But here we must make the simple play of “ad”.

Actual play (decision 8): ad → 6 of Spades (unaminous)

Actual play (decision 9): ga → Q of Diamonds (trivial)

Actual play (decision 10): id → 3 of Spades (trivial)

Actual play (decision 11): ei → Q of Hearts

Blue: Deal a new row of cards.

Green: Not so fast. We have a supermove “he” to consider before dealing a new row. It increases our in-suit builds by 1. But I’d rather keep the junk pile in column 8 and deal.

Red: Come to think of it, I prefer “he”. Even if a King turns up in the next round, we have fair chances of good things happening in columns 2 or 7.

Actual play (decision 12): Deal cards (readers vote 2-0)

NOTE: This will be the final decision of round 0. Round 1 will see a fresh blog post in the same format as Round 0. If you have suggestions for improving this format, please let me know in the comments.

And that completes round 0. Now let us finish things off with a bad pun 😊

Among Us Lite – Preliminaries

It’s official – after some robust discussion with my trusted readers Bart and SA, I have decided to abort the current game and start a new hand with only three coloured blobs instead of 12.

The rules are as follows:

  • The blobs shall be Red Blue and Green, all of whom are experts. One of them is an impostor (not a stooge since the “three stooges” pun no longer applies).
  • For each (non-trivial) decision, all three blobs will suggest a course of action and the readers have to choose the best or suggest their own.
  • You get 100 VP for removing all eight suits and 100 VP for ejecting the impostor. You can only eject someone after the game as ended (victory or resignation). Your final score is therefore gonna be 0, 100 or 200 VP. There is no reward for partial victory (e.g. removing only 2 suits) or minimising the number of moves.
  • There will be six rounds for this game: each round corresponds to dealing a row of 10 cards (including the initial position). We assume all six rounds are played since it is very rare that the game is mathematically lost before the last round.
  • There will be six blog posts, one per round. Each of these posts will be edited after each new decision, until a new round of cards is dealt. Each blog post will contain a pointer to the previous blog post. One can therefore think of a blockchain where each round corresponds to a block and each decision corresponds to an individual transaction. (Thanks to Bart for bringing up the possibility of using Blockchain as an analogy).
  • I will aim for two game-decisions per week – at least in the early stages. In later rounds a more careful analysis may be warranted (because there are more face-up cards in play and decisions are more likely to be “critical”, where a wrong play can have serious consequences). There may also be other “irrelevant” posts for my blog if something else turns up.

Start position, coming soon to a place near you 😊

Saying No to Google Docs

Looks like sharing files isn’t gonna work. Bart is now complaining of having three different google accounts for different purposes and he isn’t the only one logged in. Ergo, I will not play around with google-docs any further.  If I had a thousand readers following this blog then maybe I can afford to throw Bart under the bus … okay maybe I could have phrased that better ☹

Instead, I have decided to have a spreadsheet summarising the state of play. There are 50 rows. Each row corresponds to an “action” which I define as a sequence of moves that reveals at least one more card (by turning over a face-down card or dealing from the stock). Note that clearing an empty column or removing a suit is not an action (unless you also happen to turnover a card). This is desirable because we know the maximum number of actions in a game is 50 – the game starts with 44 face-down cards and we deal six rounds, counting the initial ten face-up cards as our first action. If we win the game, then we must have exactly 50 actions. The converse is false since it is theoretically possible to reveal every card and still lose. But that’s a pathological situation most unlikely to occur. If you’re playing half-decent (and not a stooge), you can consider exposing all cards tantamount to winning.

Apologies for the lousy formatting but this will have to do for now.

 Actual playYelPurBlaWhiBluBroPinRedGre DGrOraDBl
1Deal 3c 5s 2h 5d 9s 6c 6s As 2s Kh            
2hi -> 7d            
3bg -> 7c            
4fb -> Kc            
5db -> 9c  other passpassotherotherotherother other
6ia -> 9s            
7gh -> Jd            
8Deal 2s 6d 4c 3d 2c Td Js 7s 8h 9c            
9fg,ij,jg,jg -> Tcotherotherother?other?other?otherpass?other?passillegal?? pass
10             
11             
12             
13             
14             
15             
16             
17             
18             
19             
20             
21             
22             
23             
24             
25             
26             
27             
28             
29             
30             
31             
32             
33             
34             
35             
36             
37             
38             
39             
40             
41             
42             
43             
44             
45             
46             
47             
48             
49             
50             

The current spreadsheet has only ten rows filled. Obviously when we get to the middlegame I would have a similar spreadsheet but with less empty rows. That is assuming the card gods are kind enough to actually let us reach 30 actions! Therefore no “indexing” is necessary. If I update the spreadsheet after (say) every fifth action then you only need to read the latest blog post to say up to date.

For each action I have recorded whether each blob played the chosen action (blank), suggested a different action (other) or offered no action (pass). A question mark or indicates at least one of the readers flagged the blob as sus. A double question mark indicates very sus (since not all mistakes are created equal!). Note that most of the actions so far are trivial, so many cells will be blank.

I have not recorded (1) if a blob accuses another blob of being sus or (2) the moves of alternative actions. There is only so much information the spreadsheet can have without becoming too cluttered. Recording any extra information is the responsibility of my readers. For instance, you might wanna keep notes on which players are experts, novices or somewhere in between.

In other words, I will be responsible for updating the basic spreadsheet and my readers will keep private records on whatever additional information they think will be useful.

Note that no action does not imply failure to contribute. For instance, Red may (1) give a specific reason why Blue’s action is inferior or (2) say “our long term goal is XYZ”. Either of these can be a valuable contribution, even if Red fails to give a specific sequence of moves. Of course, it could also be a not-so-valuable contribution if Red is a stooge 😊

Please let me know if this is a viable plan. If yes, then now is a good time to point out any errors in the spreadsheet 😊

Let’s take stock before proceeding further (24 Sep 2021)

In view of recent developments, I think it would be wise to review the proceedings so far. I also intend to have similar reviews in future for this game, if my readers are happy with that.

One possible problem is when the number of game-related posts increases it will become important to index these posts for ease of reference. It is easy enough for the blog author to locate said posts (WordPress automatically takes care of the indexing), but I just realised (AFAIK) readers don’t get the same luxury. Obviously I don’t wanna force my readers to get a WordPress account just to find out if this really is an issue or not. Ergo, I have decided to summarise the game proceedings into a single post.

Admittedly I am making things up as I go along, but that tends to happen when you mash up 4SSS sans Z-key with Among Us with absolutely no clue if this concept is going to work or not 😊

IMPORTANT: If you think there is anything missing from the following review, please let me know ASAP before I proceed.

Another question: is the pace of this blog too fast, too slow or just right? Obviously I have to take into account that readers are trying to work out who is sus on top of finding the correct moves!

Game score (moves without comments indicate trivial decisions):

Deal 3c-5s-2h-5d-9s-6c-6s-As-2s-Kh

Move hi → 7d

Move bg → 7c

Move fb → Kc

Move db → 9c

Bart says: db is White’s idea seconded by Purple and Orange. Previously, Blue/Purple/Yellow made easy decisions.

SA says: make the next two moves automatically if the turned-over cards are useless

Move ia → 9s

Move gh → Jd

Deal 2s-6d-4c-3d-2c-Td-Js-7s-8h-9c

Move fg,ij,ig,jg → Tc

Bart says: Orange’s “fg,ij,ig” was not quite precise. White’s “turnover column 4 or 5” is bad. Brown’s “ij,if” is much better than White, close to Orange’s option and a good move. Red is terrible (*) Purple correctly objects to Blue’s “bg,bg,bi”, Dark Green suggested illegal move of turning over column 1, Black’s “ij,bh,bh,bj” is fairly bad. Pink doesn’t see Dark Green’s illegality.

If criterion was “in favour of clearly inferior plan” then Black/White/Blue/Red/Dark/Green/Pink are sus.

(*) Spider GM meant to say Red didn’t suggest any move sequence such as “hi,hi” but was only mentioning the future possibility of building a complete Spade suit.

SANITY CHECK: The current game state should be as follows:

(five) 3c-2s-As-2s

(four) 7c-6c-5d-6d

(five) 2h-4c

(four) 9c-3d

(four) 9s-2c

(three) Kc

(three) Jd-Js-Td-9s-8h

(three) 7d-6s-5s-7s

(two) Tc

(four) Kh-9c

Cards in stock = 40, Cool Mates = 9, Stooges = 3

Game on (21 Sep, 2021)

Continuing from last time …

Bart suggested the (modified) Orange plan fg,ij,ig,jg. Furthermore he gives continuations “bh,bh,bg” and “ch,dh,ch”. But it seems most unlikely that the next turnovers will not change anything (unless it’s something idiotic like two Kings). Remember that cards can be “semi-useful” even if they don’t increase our minimum guaranteed turnovers. SA likes Brown’s suggestion of “ij,if” to expose that nice Club Eight residing in Column 9. I assume this is tongue-in-cheek but I agree that would be one of the better cards we can hope for.

With the vote tied 1-1, I will use my Spider Solitaire app as a tie-breaker. If the first card in column 1 is red (black) then I go with Bart (SA), since red (black) is close enough to orange (brown). Bart’s plan it is.

(move fg,ij,ig,jg), Ten of clubs.

Text version:

(five) 3c-2s-As-2s

(four) 7c-6c-5d-6d

(five) 2h-4c

(four) 9c-3d

(four) 9s-2c

(three) Kc

(three) Jd-Js-Td-9s-8h

(three) 7d-6s-5s-7s

(two) Tc

(four) Kh-9c

Cards in stock = 40, Cool Mates = 9, Stooges = 3

Brown: A decent card, giving us an extra turnover and in-suit build.

Red: Yes, the second Ten allows a turnover in Columns 4 or 5. Clearly Column 4 is better, saving the precious Three of Diamonds as well as building in-suit.

White: I’m not sure why the captain played “jg”. At least that move is reversible and there is no penalty for playing unnecessary moves.

Green: BTW, Dark Green tried to rot13(shpx) things up last time. I just realised his suggestion of turning over column 1 is actually illegal.

Black: That’s right but for some reason we let it go. Perhaps someone was hoping Dark Green would continue to make mistakes – then we would call him out with stronger evidence that he really is one of the Stooges.

Purple: Going back to the cards in front of us, I see three turnovers in Columns 2,3,4. Therefore something like “bh,bh,bg,cg,dg,cg,di” unless we get more good cards and change our mind.

Disclaimer: I only got ‘C’ in Year 10 Art.

Orange: We should also consider the possibility of not taking our minimum guaranteed turnovers for some other long-term gain. However, I’m not seeing anything special in this position. Therefore “bh,bh,bg”, look at the next card and then decide.

Dark Blue: It is unfortunate our turnovers occur in the left-most columns which contain many face-down cards. But I don’t see any other way to achieve three turnovers. I’m with Orange. At least our game state remains flexible with good chances of getting at least one extra turnover.

Pink: There may be other move orders such as “bh,bh,ch,dh,di” that give three turnovers. I’m sure Bart Wright or SA could come up with other possibilities.

Dark green: It’s a pity we didn’t go with Brown’s suggestion, keeping the Ten of Diamonds in Column 6 instead of Column 7. The Ten of Clubs would have given us two extra turnovers instead of …

Blue: YOU’RE VENTING AGAIN!!!

Yellow: Yes, I agree Dark Green is venting but at least he didn’t recommend to build in-suit with “ji” 😊

On the bright side, nobody dropped the S-bomb but the team camaraderie still needs a bit of work. This is certainly not something I would tolerate in an actual workplace. And someone should remind the team that not all jokes are funny. I won’t mention any colours – they know who they are.

Digressions aside, how would you continue here? Choose one of the following options (in order of increasing effort):

  • Give a sequence of moves, finishing as soon as you turn over a single card.
  • Assume that after the above sequence you turn over in column X. Choose any straight flush (e.g.  8-7-6-5-4 of Hearts) and call it Y. Assume the next card in column X belongs to Y. Give five different continuations, one for each card in Y.
  • Ditto, but with any straight flush of length 9 (instead of 5)
  • Ditto, but with any straight flush of length 13, i.e., a complete suit.

Game on (18 Sep 2021)

Continuing on from last week.

We deal another row of ten cards. Let’ see what the players have to offer:

Text version:

(five) 3c-2s-As-2s

(four) 7c-6c-5d-6d

(five) 2h-4c

(four) 9c-3d

(four) 9s-2c

(three) Kc-Td

(three) Jd-Js

(three) 7d-6s-5s-7s

(three) 9s-8h

(four) Kh-9c

Cards in stock = 40, Cool Mates = 9, Stooges = 3

White: We can get a turnover in Column 4 or Column 5.

Brown: Turning over Column 9 with “ij,if” is more flexible since it does not commit to building 4-3 or 3-2 off-suit.

Red: Goodie, we get more Spades! We have 7-6-5 in the single column, even though they are out of order. Pity about the duplicated Twos and Nines.

Blue: There is a turnover in column 2: “bg,bg,bi”. We also build in-suit with 6-5 of diamonds.

Purple: But that blocks Column 9. We need to turnover column 9 first – then we can turn over column 2.

Dark Green: Don’t forget Column 1. We can build in-suit with 4-3 of Clubs as well as turnover a card.

Black: There is another hidden option. First shift the Eight of Hearts to column 10, then we can turnover column 2 without blocking column 9.

Dark Blue: Red has good intentions – it is always wise to keep in mind the big picture. Unfortunately, the Spade suit has a long way to go. Now is not the time to focus on building a complete suit. I think it is wise to start by computing minimum guaranteed turnovers. I see at least three turnovers.

Green: I can’t improve on three. Now it’s a matter of working out the correct order of moves.

Yellow: I like Brown’s suggestion of Column 9. Only three more cards and we get an empty column!

Orange: BROWN IS SUS. Of the thirteen ranks, Queen is the only one unseen. Surely it is wiser to play “fg” first to free a King before turning over Column 9. Otherwise, we would lose a turnover if a Q appears.

Pink: DARK GREEN IS ALSO SUS because he wants to expose an Ace. Unlike Texas Holdem, Aces and Kings are not your friends in this game.

As usual, the team drops at least one S-bomb as soon as we reach a non-trivial decision.

  • Which plan do you like the best? Feel free to suggest your own plan if you don’t like any of the above suggestions.
  • You can nominate any of the coloured tokens to execute the plan. You can also nominate yourself – but then you must give a specific move sequence!